Milestone 2: Spells, Creatures, and a Book, Oh My!
Milestone 2:
Spells, Creatures, and a Book, Oh My!
Hello everyone and welcome to Week 2 - Milestone 2 at Alaren Studios!
We made some tremendous progress this past week in terms of the design direction and mechanics of Hedge Mage. We are oh so very excited to share some of them with you here today.
To start, let's recap what our goals were for the week.
Planned Milestones
- Programming for Book Redesign
- Assigned to: Alan
- Key Targets: Core Structure, Functionality, & Playtest Ready
- Details: The book UI needs to reach a status of playtest ready with placeholder art and typography for testing of user flow, structure, and content assessment.
- Artwork for Creatures
- Assigned to: Lauren
- Key Targets: Complete Animations for Current Creatures - 3 in Total
- Details: Our Minotaur, Flyer, and Mirelight all need a complete set of artwork to complete animations.
- Game Design & Narrative for Creatures
- Assigned to: Renzo
- Key Targets: Design Narrative & Mechanics for (5) New Creatures, Improve Lore, Introduce Diverse Creatures and Abilities, & Write Out Narrative for Current Creatures
- Details: Introduce additional creatures to the game that will add to dynamic gameplay that improves the player's experiences and evolves over time. Creatures must be diverse in ability and player inability.
- Game Design & Narrative for Spell Casting
- Assigned to: Renzo
- Key Targets: Design Narrative & Mechanics for (5) New Spells, Improve Lore, Enhance Gameplay, & Write Out Narrative for Spells
- Details: Introduce new spell casting abilities to the game that will add to dynamic gameplay that improves the player's experiences and evolves over time. Spells must be diverse in ability and player survivability.
- Environmental Artwork for Maze
- Assigned to: Lauren
- Key Targets: Improve Lore Through Artwork Enhancements, Create Plaza Fountain, & Create Landscapes
- Details: Continue development or artwork for the maze's landscape with new central fountain, trees, flowers, gates, etc. that add to the visual appeal of the game.
Works Completed
Programming for Book Redesign
Creatures & Spells
New Artwork
Balancing feedback from the team, she was able to create a vastly improved Minotaur for Hedge Mage. From this, we set out new ambitions for what the game's artwork can and will be. New artwork styles are being introduced that allow for things like new colors, shading, highlighting, sizing, and even realism!
With that said, as a team we put too much work on Lauren during this week's Milestone. We spent better use of our time this week getting organized on what our art style is, what creatures and spells we are including, and what the game's story is. It is with this information that we can streamline our development going forward which should allow Lauren to thrive in a better environment.
Lauren finished up all new artwork for Minotaur's movement. Additionally, she was able to add diagonal artwork which will dramatically improve gameplay. We still need to add death animations for Minotaur.
As for the other creatures, she was able to get the concept art completed and approved by the team. Feedback from the team was provided and adjusted the artwork accordingly.
Please see below for the amazing artwork and creatures!
Minotaur:
"Flyer" Finished Concept:
"Screamer" First Sketch Concept:
Next Week's Milestones
- Assigned to: Alan
- Key Targets: Functionality & Playtest Ready w/ Current Creatures + New (1) Creature
- Details: Improve logic/ functionality of Mirelight & Flyer, while adding logic in for new creature.
- Artwork for Creatures
- Assigned to: Lauren
- Key Targets: Complete Animations for Mirelight & Flyer
- Details: Our Flyer and Mirelight all need a complete set of artwork to complete animations.
- Game HUD Redesign
- Assigned to: Renzo
- Key Targets: Prototype New HUD, Feedback, Implement Artwork of Book UI
- Details: The game needs an updated HUD that improves the design and layout of health, lives, and the book. We need to remove the timer and incorporate the book's new lore design while adding spells/ abilities tot he HUD. Also work in Unity to update Book UI.
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